Review · SELF-GUIDED TOURS
Made in Dundee: A Self-Guided Audio Tour
Dundee tells its story with comic heroes and video games. This self-guided audio walk links the city’s best-known characters, public art, museums, and civic buildings in about 70 minutes. I like the freedom to pause whenever you wish, and I like that the route ends with Dundee’s famous Lemmings statues rather than stopping at the usual sights. The main drawback is that the app requires careful setup, especially if you want the audio to follow your location correctly.
I also like the price. At $7.99 per person, this is an inexpensive way to add context to a first visit, and the offline maps and audio are useful if your phone connection is weak. You do need to bring your own smartphone, and the tour does not include food, transport, or a human guide.
The route begins at the Desperate Dan statue on High Street and ends at the Lemmings statues on Perth Road. Along the way, you hear about publishing, art, philanthropy, local writing, women’s history, and Dundee’s major contribution to the video game industry. It is a compact introduction, not a complete study of the city, but it gives you more purpose than simply walking from one attraction to the next.
In This Review
- Key points to know before you go
- Starting with Desperate Dan on Dundee High Street
- The McManus Museum adds art and local context
- Four fountains connect public art with local writing
- James Caird’s legacy appears in Dundee’s civic buildings
- Slessor Gardens honors Mary Slessor
- Ending with Dundee’s Lemmings statues
- What the VoiceMap app includes
- How much value do you get for $7.99?
- Timing, access, and who will enjoy this walk
- Should you book Made in Dundee?
- FAQ
- How long does the Made in Dundee audio tour take?
- Where does the tour start?
- Where does the tour finish?
- What language is the audio tour offered in?
- Is a smartphone included?
- Does the booking include offline access?
- Can I visit the McManus Museum for free?
- What app setting should I use while walking?
- What is the cancellation policy?
Key points to know before you go

- Dundee’s comic-book identity comes first: The Desperate Dan statue introduces the city’s long connection with D. C. Thomson, one of Scotland’s largest publishing companies.
- The McManus Museum is free: You can add an unplanned museum visit while learning about Dundee’s past and art.
- The route takes about 1 hour 10 minutes: You set the pace, so stops for photos or museum time will make the outing longer.
- The audio works offline: The VoiceMap app includes offline maps, audio, and location data after setup.
- The ending celebrates video games: The Lemmings statues recognize a Dundee-created game that sold more than 15 million copies.
- App settings matter: Use Resume when you are walking the route. Continuous Playback can run ahead of your position and skip from point to point.
Starting with Desperate Dan on Dundee High Street

Your first stop is the Desperate Dan statue at High Street, Dundee, postcode DD1 1SG. Dan is the star of The Dandy comic, and his presence here quickly explains why Dundee is linked so closely with comic publishing.
The audio connects the statue to D. C. Thomson, headquartered in Dundee and responsible for about 200 million magazines, newspapers, and periodicals each year. That figure gives the opening stop real weight. Desperate Dan is not simply a cartoon character placed in a shopping area. He represents a major local industry and a company that helped shape Dundee’s public identity.
I like this as a starting point because it gives you an immediate visual marker. You know exactly where to begin, and the statue makes the first stop easy to recognize. The subject is also light and approachable, which is useful if you are exploring with children or want to begin with something more playful than a formal monument.
The stop also shows the general tone of the walk. This is not an audio lecture loaded with dates. It uses recognizable objects to explain how Dundee became known for publishing, design, and popular culture. You can expect the app to add background while you look at the statue and its surroundings.
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The McManus Museum adds art and local context

The next major point is the McManus Museum, which combines displays about Dundee’s history with an art gallery. Entry is free, making it an especially useful addition to a low-cost walking tour.
The audio stop can help you decide how much time to give the building. If you only have the advertised 70 minutes, you may simply listen outside and continue. If you have a freer afternoon, the museum gives you a chance to turn the audio walk into a longer city visit without paying another admission fee.
I appreciate the way this stop broadens the tour. The route is not only about comic strips and computer games. The McManus introduces Dundee through objects, art, and local events, giving you a more rounded sense of the place.
The practical issue is time. The stated duration is approximate, and entering a free museum can easily extend your visit. That is not a problem, but you should not treat the 1 hour 10 minute estimate as a fixed schedule if you plan to look through the displays.
Four fountains connect public art with local writing

Another stop features four carvings in fountains. Each carving represents one of the four elements: earth, fire, air, and water. Each also includes a quotation from a local poet or author.
The water carving contains an extract from Lunan Bay by Mary Brooksbank. This detail gives the fountain stop a strong local character. Instead of presenting public art as decoration alone, the tour explains how the design connects with Dundee’s writers and the surrounding region.
I like this kind of stop because it rewards close attention. You might pass a fountain quickly if you were walking alone, but the audio gives you a reason to pause and look at the carvings. It also introduces a cultural side of Dundee that could be easy to miss if you focused only on large museums and famous statues.
The information provided does not specify how long you should spend here or whether the fountain is operating during every visit. You can still listen to the explanation and inspect the carvings, but the visual effect may vary depending on the time of year or maintenance conditions.
James Caird’s legacy appears in Dundee’s civic buildings
The walk then turns to James Caird and the use of his fortune after his death. Caird left his considerable wealth to his younger sister, who continued several of his philanthropic projects. Her support helped fund the furnishing of Caird Hall and the construction of the smaller hall beside it.
This is one of the more serious sections of the route. It shows how individual wealth affected Dundee’s public spaces and cultural life. You are not only hearing about a benefactor’s name on a building. You are learning how money helped create and furnish places intended for public use.
I find this stop valuable because it adds social and civic context to the route. The comic statues make Dundee memorable, but buildings such as Caird Hall show how the city invested in public culture. The story also gives attention to Caird’s sister and her role in continuing the work, rather than ending the account with the better-known male benefactor.
The tour does not promise entry to Caird Hall or any special access. Treat this as an exterior and historical stop unless you separately arrange something else.
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Slessor Gardens honors Mary Slessor
Slessor Gardens is named after Mary Slessor, a significant figure in Scottish history. The audio notes that she became the first woman to appear on a Scottish banknote, the Clydesdale £10 note, which remained in circulation until recently. It also explains that she became the first female magistrate in the British Empire.
This stop brings women’s history into the walk in a clear, memorable way. The banknote detail is especially useful because it links a local name with something many people may have handled. The magistrate achievement gives you another reason to pause and consider the public role she held.
The gardens also provide a change of pace from buildings and statues. You can listen outdoors, take in the setting, and continue when you are ready. Since this is a self-guided walk, you are not pressured to keep moving with a group.
As with the other outdoor points, the experience depends on your own phone and the app’s location playback. If the audio does not advance as expected, stop and check your position rather than assuming the next section has begun.
Ending with Dundee’s Lemmings statues
The route finishes at the Lemmings statues at 80 to 84 Perth Road, postcode DD1 4HQ. These figures represent the stars of Lemmings, the 1991 video game created by DMA Design.
The game was a major success, selling more than 15 million copies. That figure helps explain why the statues matter. They mark Dundee’s role in the development of a globally known game, not simply a local curiosity.
I think this is a clever ending. You begin with Desperate Dan, a symbol of Dundee’s publishing culture, and finish with Lemmings, a symbol of its computer-game industry. The two stops create a simple story about a city that has made an outsized contribution to popular entertainment.
The end point is on Perth Road, away from the opening statue. You should allow enough time for the walk between stops and remember that the 70-minute estimate is approximate. The tour does not include transport, so you are responsible for getting to the start and continuing from the end.
What the VoiceMap app includes

Your booking includes lifetime access to the Made in Dundee tour through the VoiceMap application. The app also provides offline access to the audio, maps, and geodata.
Offline access is one of the most useful features. You can download what you need before setting out and avoid depending on a strong mobile signal as you move around the city. It also makes the tour easier to use for visitors who want to limit data use.
You still need to supply your own smartphone. Headphones are not listed as included, so you should plan to use your preferred listening method. The tour is offered in English only.
The app’s operation deserves attention. One person reported that the audio ran ahead of their position, making it unclear where to go next. The provider explained that Continuous Playback mode may cause this problem. That mode is designed for listening at home, because it disables GPS playback and moves from one location to the next like a playlist.
For walking, select Resume rather than Continuous Playback, especially if you are not standing at the starting point when you begin. The provider also addressed a camera problem, explaining that the audio should not stop when you use the camera unless you switch into video mode. A bug was being worked on, but you should still test the app before setting off.
How much value do you get for $7.99?

At $7.99 per person, the tour is priced like a small museum add-on rather than a full guided excursion. You receive lifetime access, so the value is not limited to one attempt if you need to stop, restart, or revisit Dundee later.
The strongest value comes from the combination of structure and independence. You get a route that links six distinct subjects, but you do not pay for a private guide or follow a group timetable. You can pause for photographs, stop at the McManus Museum, or take a break without holding anyone else up.
The price is less attractive if you dislike using phone apps while walking. A human guide would remove the need to watch the map and troubleshoot playback, though it would also cost more and offer less freedom.
The tour has a maximum group size of 10 travelers, but its self-guided format means you should not expect a guide to meet you at Desperate Dan or lead you between stops. Confirmation arrives at booking, and free cancellation is available up to 24 hours before the scheduled start time. Changes or cancellations within 24 hours are not refunded.
Timing, access, and who will enjoy this walk
The tour is available every day at any time because its stated opening hours run from midnight to 11:59 p.m. That flexibility helps if you are fitting Dundee between train journeys, museum visits, or other plans.
You should still choose daylight hours if you want to inspect the statues, carvings, and public buildings properly. The tour data does not promise special lighting or staff support at the outdoor stops.
The route is near public transportation, and service animals are allowed. Most people can participate, but no detailed accessibility information is provided for every pavement, entrance, or stop. If you require specific access arrangements, confirm those details before booking.
I would recommend this walk to:
- First-time visitors who want an introduction without committing to a longer guided tour
- Families interested in comic characters and video games
- Independent walkers who prefer to pause and restart at will
- Museum visitors who want to add a free cultural stop
- People with a short block of time in Dundee
I would be more cautious if you want a personal conversation with a local guide or dislike navigating with a smartphone. The app is central to the experience, not an optional extra.
Should you book Made in Dundee?
Book it if you want a low-cost, flexible introduction to Dundee that links popular culture with civic and local history. The route has a clear beginning and end, the McManus Museum is free, and the final Lemmings statues give the walk a memorable finish.
Before you start, download the VoiceMap app content, check that location services are working, and choose Resume rather than Continuous Playback. Allow extra time if you plan to enter the museum or stop for photographs.
Skip it if you want a fully guided experience with someone answering questions as you walk. For everyone else, $7.99 buys a useful route, offline access, and a well-chosen set of Dundee stories. It is a modest tour with a good sense of place, provided you are comfortable being your own guide.
FAQ
How long does the Made in Dundee audio tour take?
The tour takes approximately 1 hour and 10 minutes. Stops for photographs, museum visits, or breaks can make the outing longer.
Where does the tour start?
It starts at the Desperate Dan Statue on High Street, Dundee, DD1 1SG, United Kingdom.
Where does the tour finish?
It ends at the Lemmings Statues at 80 to 84 Perth Road, Dundee, DD1 4HQ, United Kingdom.
What language is the audio tour offered in?
The tour is offered in English.
Is a smartphone included?
No. You need to provide your own smartphone. Transportation and food or drink are also not included.
Does the booking include offline access?
Yes. The VoiceMap application provides offline access to the audio, maps, and geodata.
Can I visit the McManus Museum for free?
Yes. The McManus Museum is free to visit and includes displays about Dundee’s history and an art gallery.
What app setting should I use while walking?
Use Resume for the walking route. Continuous Playback disables GPS playback and moves through the audio in sequence, which can cause it to run ahead of your location.
What is the cancellation policy?
You can cancel up to 24 hours before the experience start time for a full refund. Cancellations or changes made less than 24 hours before the start time are not refunded or accepted.
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