Review · GHOST AND UNDERGROUND TOURS
Ghosts of Edinburgh: Bloody Past Exploration Game and Tour
Edinburgh’s dark side makes a fine playground. This self-guided puzzle tour links the city’s haunted sights with stories of executions, old closes, graveyards, and grim legends. I like the freedom to start anytime and the chance to pause for food or sightseeing, and I also like that you can play offline without needing a live guide.
The route brings you to major places including Edinburgh Castle, St Giles’ Cathedral, Mary King’s Close, Greyfriars Bobby, and the Grassmarket. The main catch is that the app depends on finding the right points and solving its clues, so tricky puzzles, loading problems, or unclear locations can slow the fun.
At about $7.21 per person, this is inexpensive for a private group activity. You get roughly an hour of entertainment, but the value depends on how well the app works for you and how much you enjoy solving puzzles while walking through a city.
In This Review
- Key points before you book
- What this Edinburgh ghost game actually is
- Starting at The Mound among Edinburgh’s two towns
- Edinburgh Castle and the paid-entry confusion
- St Giles’ Cathedral and the Royal Mile
- Mary King’s Close and Edinburgh’s underground stories
- Greyfriars Bobby and the kirkyard edge
- The Grassmarket’s grim public past
- New College and the Mound’s quieter side
- Modern Art and the long route between neighborhoods
- Old College and the final stretch
- Puzzles, app performance, and group play
- Is $7.21 good value?
- Who should play this ghost tour?
- Should you book Ghosts of Edinburgh?
- FAQ
- How long does Ghosts of Edinburgh take?
- Can I start the game at any time?
- Can I pause the game and continue later?
- Do I need an internet connection?
- Do I need to enter Edinburgh Castle?
- Is a physical tour guide included?
- Where does the game begin?
- Where does the game end?
- Can large groups participate?
- Can I cancel for a refund?
Key points before you book

- A self-guided route through central Edinburgh: Begin at The Mound and finish near 100 West Bow, with several famous Old Town and New Town sights along the way.
- A flexible one-hour activity: Start at any hour, stop for a break, and continue later without arranging a new time.
- No entry ticket is needed: The game is designed to be played from public areas, including outside Edinburgh Castle and Mary King’s Close.
- The puzzles shape the route: You must inspect each location and answer a challenge before the next part becomes available.
- Best for small private groups: Only your group participates, and larger parties can split into multiple bookings.
- Good value with some technical risk: The low price is appealing, but app loading and clue clarity can affect the experience.
What this Edinburgh ghost game actually is

This is not a walking tour with a costumed storyteller or a local guide. It is a city game delivered through an app, with your phone directing you from one place to the next.
At each stop, you look around for information that helps answer a challenge. Once you solve it, the next location and story become available. That makes the city itself part of the game board, rather than a backdrop to a standard talk.
You can play at any time after booking. The operating hours are listed as midnight to midnight every day, so you are not tied to a morning departure or a scheduled group. You can also stop midway, have a meal, visit another attraction, and return to the game later.
That flexibility matters in Edinburgh. Weather can change quickly, attractions may take longer than expected, and the steep Old Town streets are more enjoyable when you are not racing a guide. Still, I would not assume the advertised one-hour duration includes long breaks or major attraction visits. It is best treated as about an hour of active game play.
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Starting at The Mound among Edinburgh’s two towns

The game begins at The Mound, the broad artificial slope connecting Edinburgh’s New Town and Old Town. Its earth came from the excavation of the New Town, with around 1,501,000 cartloads dumped into the drained Nor Loch.
That fact gives you an immediate sense of Edinburgh’s unusual geography. The Mound is not simply a hill. It is part of the city’s gradual reshaping, linking two very different urban areas.
Your first task is to inspect the surroundings and find the answer to the opening challenge. This is a useful way to get your bearings, though it also shows you how the game works: you need to read, look closely, and pay attention to details around the marked point.
The location is central and easy to combine with other plans. You might begin before exploring the Royal Mile, or use the game as a short afternoon activity after seeing Princes Street Gardens. Since the route is private, you do not need to match your pace to strangers.
Edinburgh Castle and the paid-entry confusion
Edinburgh Castle is the route’s biggest headline attraction. Set on Castle Rock, the fortress dominates the city center and has evidence of human occupation reaching back at least to the Iron Age.
The game sends you toward the castle area and asks you to find information needed for the next challenge. The important practical point is that you do not need to buy a castle ticket to play. You should be able to complete the game from the relevant public area rather than entering the paid attraction.
This is worth keeping in mind because the castle can create confusion. If the app seems to direct you to a point inside a restricted area, do not assume admission is required. The provider specifically states that paid attractions are not necessary.
The castle stop can still be a weak point if the game’s location marker is not clear. One poor experience described the perimeter points as being a long way from the clues, which made the route frustrating. I would check the map carefully and allow extra time before blaming yourself for a stubborn puzzle.
If you already plan to visit Edinburgh Castle, you can treat this as an outside introduction, not a substitute for the fortress tour. The game gives you a reason to notice the setting, but it does not include castle admission or a physical guide.
St Giles’ Cathedral and the Royal Mile

The route continues to St Giles’, one of Edinburgh’s most important churches. Its origins reach back to about 1130, when a parish church served the city during the reign of King David I. It was dedicated to St Giles, the patron saint of lepers and later the patron saint of Edinburgh.
This stop fits the game well because the building sits in the middle of the Royal Mile, surrounded by centuries of civic, religious, and commercial activity. You can look for the answer outside or around the public approach without needing a formal church tour.
The challenge here may reward careful observation rather than speed. The game asks you to inspect the location, so I would avoid trying to guess from memory. Take a moment to read signs and examine visible details before entering an answer.
The route is also flexible enough for you to pause here. If you want to step inside St Giles’ or simply watch the Royal Mile for a while, you can stop the game and resume later. The supplied information does not promise church admission or a guided visit, so think of this as a puzzle stop in a historic setting.
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Mary King’s Close and Edinburgh’s underground stories

Mary King’s Close lies beneath buildings on the Royal Mile. It takes its name from Mary King, a merchant burgess who lived there in the seventeenth century.
This is one of the more atmospheric locations on the route because the close is associated with the layered, crowded Old Town. The game uses the area to connect Edinburgh’s physical streets with its darker legends.
You should not confuse the outdoor game with the separate paid attraction at Mary King’s Close. The experience does not include admission, and the game is intended to work without entering paid sites. If you want the formal underground tour, that would be a separate purchase and a separate block of time.
As a puzzle stop, this section may appeal to you if you enjoy finding clues in busy historic areas. It may feel less satisfying if you expect a full story about the close from a human guide. The app gives you the task and the next piece of the tale, but you and your group supply the energy.
Greyfriars Bobby and the kirkyard edge

The Greyfriars Bobby Fountain sits near the main entrance to Greyfriars Kirkyard. The life-size statue was created by William Brodie and unveiled in 1873. Baroness Burdett-Coutts paid for it.
This stop offers a welcome change from the larger monuments. The statue is compact, familiar, and easy to miss if you are rushing through the Old Town. A game prompt gives you a reason to stop and inspect it.
The nearby kirkyard adds a fitting mood to a ghost-themed route, though the listed experience does not promise entry into every part of the cemetery or a nighttime visit. You should follow the app’s directions and respect any opening rules or notices at the site.
This is also a good place to think about the tour’s balance. Not every stop is a frightening encounter. Some are tied to memory, public punishment, old beliefs, or Edinburgh’s long association with death. The result is more historical mystery than nonstop horror.
The Grassmarket’s grim public past

The Grassmarket dates from the 1300s and once hosted cattle fairs and stables. By around the 1670s, it had become a trading point for goods. It also served as a traditional place of public execution.
That final detail gives the stop its darkest weight. Today, you see a lively central area, but the game asks you to picture how different the space once was. The contrast between ordinary modern life and public punishment is one of the route’s stronger ideas.
You will need to look around for the answer rather than simply walk from one famous building to another. This makes the stop more active, but it can also make the experience feel less smooth if the clue is difficult or the exact search area is broad.
I would set aside a little patience here. If your group includes children or teenagers, the execution history may interest them, but the subject is not light. The tour is suitable for families according to the description, yet the bloody theme is worth explaining before you begin.
New College and the Mound’s quieter side

New College began as a theological college for the Free Church of Scotland. Classes opened in Edinburgh’s New Town on November 1, 1843, before the institution moved to the Mound. The current building’s foundation stone was laid by Reverend Dr Thomas Chalmers in 1846.
This stop returns you to the Mound area but shifts attention toward education and religion. It gives the route a broader sense of Edinburgh’s past, rather than keeping every story focused on ghosts and executions.
The information provided does not specify the exact challenge or how much of the building you can enter. You should expect to use the public surroundings and app directions. The appeal lies in noticing how many institutions occupy the same compact part of the city.
For me, this is the sort of stop that makes a puzzle walk worthwhile. You might pass the building on an ordinary city stroll without asking why it is there. The challenge gives you a small reason to look twice.
Modern Art and the long route between neighborhoods
The Scottish National Gallery of Modern Art began in August 1960 at Inverleith House in the Royal Botanic Garden. It moved to Modern One on Belford Road in 1984, and Modern Two opened across the road in 1999.
This stop broadens the route again. It is not an obvious ghost site, but it adds an art and architecture note to the game. You may find that the route covers more ground than the short duration suggests, especially if you stop to examine each location properly.
The supplied details do not confirm gallery admission, so do not budget this as a museum visit. Treat it as an exterior waypoint unless the app gives you different instructions.
This is one area where route clarity matters. The game begins near the Old Town and ends at 100 West Bow, while the listed stops include places in different parts of central Edinburgh. Use the map, keep your phone charged, and do not rush simply because the activity is advertised as one hour.
Old College and the final stretch
Old College sits on South Bridge and houses parts of the University of Edinburgh administration, the university’s School of Law, and the Talbot Rice Gallery. Robert Adam designed it as a replacement for several older buildings.
The building adds a grand civic finish to a route that has moved through churches, markets, memorials, and university spaces. You get another chance to see how Edinburgh’s historic center mixes daily public life with old architecture.
The listed endpoint is at 100 West Bow, Edinburgh EH1 2HH. Since the route’s final point and the full sequence may depend on the app, check the directions rather than relying on a simple straight-line walk.
By the end, you will have seen a mixture of famous sights and quieter points. The game’s strongest feature is this change of pace. It does not ask you to spend an hour listening in one place. It keeps you moving and gives your group a shared problem to solve.
Puzzles, app performance, and group play
The puzzles are the heart of the experience, and they are also the main risk. One positive experience praised the map and puzzles as well designed, while another found some clues too hard to decipher.
That tells me you should book this if you enjoy a little trial and error. If your group becomes impatient when an answer is not obvious, the game may feel like work rather than entertainment.
Technical performance matters just as much. One poor experience involved a long delay loading into the account, which pushed the game late into the night. You receive confirmation at booking, but that does not guarantee a trouble-free app session.
I would prepare before reaching The Mound. Install or open the required app in advance, make sure your booking details are available, and carry a charged phone. The game can be played offline, so you do not need a live internet connection once it is ready.
Groups of up to 15 can book together. For more than 15 people, you need multiple bookings. Since this is a private activity, you are not sharing the game with another party.
Is $7.21 good value?
At $7.21 per person, the price is low for a private Edinburgh activity. A group of friends or a family can split the cost of one short outing and get a route, puzzles, and stories without paying for a guide.
The value is strongest if you use it as an add-on. Play before dinner, after a major attraction, or during an evening walk. You can start late, pause, and resume without rescheduling, which makes the low price more useful than a fixed departure time.
The value is weaker if you expect polished technical support, a detailed spoken history, or a full haunted tour. You are paying for a digital game, not entry to Edinburgh Castle, Mary King’s Close, St Giles’, or the art museums.
Free cancellation is available if you cancel at least 24 hours before the start time. Changes or cancellations inside that window are not accepted, and the amount paid is not refunded.
Who should play this ghost tour?
I would recommend it most to families with older children, teenagers, couples who like puzzles, and groups of friends looking for a flexible evening activity. The gentle spooky tone can work well for a 15-year-old, especially if you want something more active than a standard sightseeing walk.
It also suits you if you have already seen the major central attractions and want a new reason to connect them. The game points out locations you might otherwise pass without stopping.
I would be more cautious if you want a professional storyteller, guaranteed app reliability, or a tightly timed route. You should also think twice if you dislike walking between marked points or become frustrated by clues that need careful interpretation.
Service animals are allowed, and the activity is near public transportation. Most people can participate, although the route includes central Edinburgh streets and several historic areas. The information provided does not specify step-free access, exact walking distance, or a minimum age, so contact the provider if those details matter to your group.
Should you book Ghosts of Edinburgh?
Book it if you want a cheap, private way to see Edinburgh through puzzles rather than a standard talk. The route has plenty of character, from The Mound’s engineered origins to the Grassmarket’s grim past and Greyfriars Bobby’s memorial.
Go in prepared for an app-led experience. Set it up before you arrive, remember that paid attraction entry is not required, and give yourself patience if a clue takes time. At $7.21, the gamble is small, and the flexibility is excellent, but the fun depends heavily on your phone, your group, and your taste for solving problems.
FAQ
How long does Ghosts of Edinburgh take?
The experience lasts approximately one hour.
Can I start the game at any time?
Yes. You can start at any hour after booking, and the listed operating hours run from midnight to 11:59 PM every day.
Can I pause the game and continue later?
Yes. You can take a break at any time and resume later without rescheduling.
Do I need an internet connection?
No. The city game can be played offline after booking and setup.
Do I need to enter Edinburgh Castle?
No. Paid attraction entry is not required to play the game.
Is a physical tour guide included?
No. This is a self-guided app experience, so there is no physical guide.
Where does the game begin?
It begins at The Mound, Edinburgh EH2 2EL, United Kingdom.
Where does the game end?
The listed endpoint is 100 West Bow, Edinburgh EH1 2HH, United Kingdom.
Can large groups participate?
Yes. Groups of up to 15 can book together. Larger groups should make multiple bookings.
Can I cancel for a refund?
Yes, if you cancel at least 24 hours before the experience start time. Cancellations within 24 hours are not refunded.
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